如果交互让你崩溃

4月 30th, 2008 Angela

笑死我了……剪辑得相当不错,先是平铺直叙,然后渐入高潮,最后崩溃。那个扔显示器的酷老头很厉害,在旁人注视下还在若无其事地敲键盘。扔笔记本那个家伙对面的同事也很冷静,相当有冷笑话特质。

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我为什么要登录?

3月 28th, 2008 Angela

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前几天看了一篇“标题党”文章《Sign Up Forms Must Die》,深以为然。

我曾经在给好几个产品设计的时候,提出“用户不需要登录就可以进行一些操作,直到用户在网站上拥有自己的资产,需要对这些资产进行保护时才提示用户设置账号和密码。”但由于太过“前卫”,无一例外地被集体否决。

原因和好处我不想再三复述,这种设计方案涉及到网站短期的运营指标,推行起来会很困难,但我相信会受到用户的欢迎。“设计的价值”不是一个可以量化的指标,这是所有从事设计工作的人最头疼的事情。做决策的人需要有高瞻远瞩的理解力和决断力。
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Posted in Interaction Design | 13 Comments »

关于《用户体验要素》的一些讨论和勘误

3月 7th, 2008 Angela

千鸟学习很认真,发现了一句话,这句话也是我在翻译时头疼不已的一句话:“在上一级层面中的错误可以被更低一级层面的成功所掩盖。”

这句话翻得不对,对不住各位读者了。原文如下:

In many cases, failures on upper planes can obscure successes on lower planes. Problems with visual design—layouts that seem clut-tered or busy, or colors that are inconsistent or clashing—can turn users off so quickly that they never discover all the smart choices you made with navigation or interaction design. Poorly conceived navigation design approaches can make all your work to create a sound, flexible information architecture seem like a waste of time. régles des jeux pokerpoker gratuites débutantjeu poker holdempoker gratuitement,jouer o poker gratuitement,strip poker gratuitemententrainement poker gratuitesjouer online poker tourtexas holdem combinaisonsastuces texas holdemtelechargement gratuites jeu de pokerjouer au poker francaisle poker a télécharger gratuitementregles world pokerpoker en ligne gratuites macregles jeux pokerjouer poker omahajuegos poker texassexy poker onlinestrip poker descarga gratispolli pokerforo poquercaribbean poker portales web5 card studpoker flashtexas holdem poker7 card stud gratisdownload games poker gratis,poker game,simple three player poker gameseven card studpoquer 7juego poker texasencuentros pokerjuego de dados pokerjuegos poker sharewarepai gow pokerpoker paginas internetjuegos pc pokerpoker runpoquer poquerpoker caribe lineaaprende a jugar pokerpoker 5 cartascartas en el pokerpoker portales webstrep pokercaribbean poker internetjuego al instante internetpoquer webjuegos polly pokerjuego omaha pokermaquinas pokerjugar poquer internet
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Posted in Interaction Design | 12 Comments »

偷得浮生数日闲

3月 5th, 2008 Angela

终于放下手里的一切,去了一个没有汽车、没有电脑电视游戏机,没有互联网,甚至也没有中国人的地方。

在那个印度洋的小小珊瑚岛上,度过了几天不需要看表的日子。

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Posted in About Life | 12 Comments »

Waiting: A Necessary Part of Life

2月 19th, 2008 Angela

诺曼大师以诗一般的语言盛赞buffer,I have become fascinated by buffers as well。

What is a buffer?

It is a holding space between two systems, sometimes in space, sometimes in time, allowing the objects or information from one system to await the next system. The pages of this book are a buffer, holding thoughts and ideas as printed words, awaiting the time that a reader peruses them. Waiting rooms are buffers, as are memory systems, holding the information generated by one system until the next can make use of it.

原文地址:http://www.jnd.org/dn.mss/post_2.html

Posted in Interaction Design | 2 Comments »